About This Game HOW LONG WILL YOU SURVIVE?With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURESExplore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes.Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps, auto turrets, electric fences and defensive positions to survive the undead - the world is fully destructible and moldable.Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.Create - Unleash your creativity in creative mode and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 500 in-game items, 1,200 unique building blocks and a painting system that offers over a quadrillion combinatoins.Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with over 60 multi-tiered skill and perk groups.Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 350 locations.Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points. Meet Trader NPCs to buy and sell goods.Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals. a09c17d780 Title: 7 Days to DieGenre: Action, Adventure, Indie, RPG, Simulation, Strategy, Early AccessDeveloper:The Fun PimpsPublisher:The Fun Pimps Entertainment LLCRelease Date: 13 Dec, 2013 7 Days To Die Download] [serial Number] Where to start on 7days? This game has sadly been the reason i can agree with the World Health Organisation that gaming is an addiction, with over 1500 hours in the game. The depth and effort going into this game's ongoing complexity by TheFunPimps is fantastic. Given it is an Alpha there is still a long road to go but each rendition of the game brings new and more interesting content. The current experimental build has eliminated one of the biggest flaws with the game for PVP with clipping removed, and the PVE has always been engaging. Would thoroughly recommend this game to anyone who loves games with crafting, skill and character development and modding. A great community worth joining as well is the Afterlife servers.. This game used to be really good during before and up to alpha 16, but alpha 17 came along, and it kinda killed it. The grind for building a base is atrocious, skills are level locked which really limits what you can do, and is honestly annoying. Would be better if they were just skill point locked instead. Furthermore, no matter how good of a base you build, it is basically trash, no point in building anything. Its not a base building survival game anymore. The best thing to do is just level up now, and becomes a zombie grind fest. I would really want to get back into it to test out the electricity stuff, but I just can't with these changes that make everything pointless.. I like the whole concept of survival.But the game itself is has a very serious issue with the frames.I have a decent pc able to play games with much higher requirements at 60fps.I have it set at the lowest graphics possible and nothing changes I even disabled the zombies, thought that the spawns might be the cause of the issue.Nothing changed.And it is not only me, a friend of mine that also bought the game has the exact same issue.Overall experience: Negative.. I'm sure the people who develop this game, worked really hard on the new Alpha 17 update. However, I'm here to tell you that even though they worked so hard, they flopped pretty hard with me and apparently many other. If you decide to get this game or re-download it, try out 17, see if you like it. Then, when you've decided that you want to play the superior version, go ahead and opt into the prior version Alpha 16.17 makes the game look, admittedly, prettier. That's about all it does right though, unfortunately. Skip the ----- if you don't want to read an experience I had that I turned into sort of a lax DnD role play thing.-------------------------------------------------You spawn in this world with nothing but your browning undergarments. You have nice, cool, clean, singular, bottle of water and a can of food. That'll tide you over until you can find something else... probably.You head off in any direction, more than likely straight for any little cottage or building you see. There has to be some goodies in them, right? While you're heading toward a cozy little cottage in the middle of a snow strewn wasteland, you're taking the liberty to punch every bush and rock you see. While occasionally, sifting through piles of trash that seem to litter the ground everywhere. You spot a zombie or two and for you first timers, you may be a little wary. Don't sweat it, give them a wide birth and they'll ignore you entirely.You're coming up to that cottage now, it doesn't look so cozy up close. And for some reason, when you get close, your framerate drops drastically, wonder why that is? (I'll explain later) You start to walk around the building looking for any opening you can get through. Meanwhile, a pesky zombie vulture is pecking the back of your head. Every time you turn around to deck him in the Toucan Sam looking mother f****** face of his, he flies off, only to come back as soon as you turn your head... Oh! You spot a little opening you can get into, cool. You jump up on a trash can and launch yourself into the safety of a completely boarded up cabin. You take a second to look around and you realize that this place is a mess. Broken crap everywhere, old boots lay all over the place, dust, cobwebs, bodies, and... Oh, bodies. Wow, a LOT of bodies. All 6 of these bodies start to stand up even though you haven't made a damn noise. You turn around to go back out, but nope, there's scantily clad nurse zombie who got her ninja zombie cosplay mixed up because she's coming right at you and you didn't hear a damn thing. You take off toward the other zombies weaving in and out, realizing that even though you weren't paying attention to that Muhammad Ali documentary, you've clearly took something away from it.You turn a corner and race upstairs, jumping over a gap in the floorboards. You get upstairs, and zombies are coming out from under dressers and behind doors and what the hell is this house of horrors!? Alls you wanted was some damn pants and maybe a bagel! You race into a room at the end of the hall and you slam the door behind you. Well, screw you, because this game has continuity. Three more zombies were in this one little single suburban size bedroom because of course they are, why not? At least there's an open window. You'll take your chances leaping off the second story and impaling yourself on the white picket fence that Dolores just HAD to have put up one summer. You run to the window and jump.You land on your feet without even bending your knees. That's really bad for them, you know? Toucan Sam has seen better days, he's stuck in the window you first jumped through. Poor thing. You take off running because all 40 of the zombies that were in that 3 bedroom cabin have been ready to leave for awhile, by the state of the place. They decided that your succulent, juicy, naked thighs are the final straw. They're bashing through the front door as you take off up a mountain.After a few minutes of running you turn around as you see the zombie aimlessly stumbling about, not knowing which way is up. You catch your breath and drink your water. You plop down on a rock and dig into your can of store brand baked beans. And, as you're sitting there, with nothing but your underwear, you realize all that you're now completely out of food and water. You have no clothes and you went through that whole ordeal, you have absolutely nothing to show for it. You stand up and head for the next building, to repeat this, ad nauseum.----------------------------------The game gets boring fast when the only thing the developers want you to do is run around and kill zombies. They've changed the whole dynamic of survival building, to kill zombies, loot, next building. The developers have gone out of their way to make sure any base you build can be easily destroyed. Somehow, these zombies with dying brains are more intelligent than a lynch mob of rocket scientists. They go for structural supports, they can detect your heat signatures from quite literally, miles. If you're trying to hide during a blood moon, forget about it. They know where you are. This has always been a thing though, not just A17, but with each update it gets worse. You found a way to stay safe from zombies on a bloodmoon? Best not to post it on the forums or they'll patch it, because screw how you want to play it.The game lags really bad when you're in a building near a group of zombies. Which is every building now. There's no building in this game that doesn't have zombies occupying some sort of space. Zombies on the floor, on the beds, under tables, on top of shelfs, in air ducts, etc. They're everywhere and there's 10 minimum per building. I assume it lags because the new zombie AI and their attempts at pathfinding to you. (1060, 6700k, btw and it didn't lag in the previous update on high. Now it lags on medium-low settings) So, when you're first starting out and you have nothing but your trusty wooden club. It takes you like 15-20 minutes to clear out a small building and that's if you're not interrupted by wondering zombies. If you're unlucky, then you're screwed. Time to make another club to clear out the next building and if you don't have a decent setup before nighttime when the zombies go \u2665\u2665\u2665\u2665\u2665\u2665\u2665, you're screwed. You can try just running into buildings, looting a few things while dodging zombies. As a person who has played and beaten Battle Toads solo without cheats, this\u2665\u2665\u2665\u2665\u2665\u2665is hard to do without getting hit, stunned\/infected if you're unlucky, then mauled. There's just too much zombies now and it's not that I don't want there to be zombies or a sense of urgency. I just want to be able to loot buildings without constantly having to kill zombies. Like, get this, a zombie game where killing zombies gets tedious and boring within the first 30 minutes. Does that sound like good game design to you?Anyway, 9\/10.Seriously though, A17 4\/10A16 7\/10. The developers are truly annoying people who have a disdain for what a majority of people wanted out of this game. A16.4 was superior than A17 and I can recommend it in that state, but not its current build. Roll back to beta and enjoy. Keeping this review negative until I see a change.. Game was good, now bad. Sad tbh, it happened.. I have spent a lot of time in this game, on PC and Xbox prior to the TTG thing. Every time I see something about it, I get a little sad. This game used to be how we wasted our evenings and weekends. Then A17 came along and totally trashed the perk system, and removed any reason to be a builder in this game in a group.We used to divide tasks, and do very well. Now, it seems my character cant learn how to build hardly anything unless I smash a zombies face in. Like how does grinding zombies teach me how to dig a better hole in the ground?Prior to A17, I progressed based of the skills I used in game. It was amazing. My friends were hunters and gatherers, and I built the defenses for the nights. Now I cant build a damn decent wall without going out and killing 100s of zombies. Makes NO sense at all.There was so much great fun with me and my community in the game, until they pushed A17 out, and lost all connection with what their community was enjoying.Do not recommend this game unless its < A17, or they pull their head outta their butts and reconsider the prior skill\/progress system. Makes me sad.. How is this still titled as an Early Access game? Does it just purposely keep taking a step back with every update? What does the "Alpha" status even mean, will it ever reach Beta? Will it become a full release? Highly doubtful. Fun to mess around in creative mode but that's about it. Opting in to version 16.4 like others recommend, been at least a year since I touched this abomination.. Long time player here. Purchased nearly a dozen copies of the game for numerous friends and family. A year or two ago I would have had great things to say about this game and the direction. Now, however, the story changes.It's the new alpha, alpha 17. They changed nearly every aspect of the game. That's okay, things change. The majority of the playerbase overwhelmingly complained on the forums. That's okay, customers complain.The problem is if you look at the forums right now. The main guy, Madmole, honestly admits that he doesn't play the game, but changes things he doesn't like about it. He admits in videos how much he's forgotten about the game even though he allegedly is the primary programmer. He then proceeds to have his forum moderators censor dissent and complaints hardcore and tells them that he doesn't care about their opinions.The game used to be great. The game is still "okay" even though so much has changed. Again, change is fine. But saying "I don't like aspect x, and even though I don't play the game, and eighty five percent of the comments on the forum approve of aspect x, I don't like it, or didn't when I played a year ago, so I'm taking it out" is not okay at all.. This game is really fun! I really enjoy being able to build pretty much whatever I want, with the added tension of regular zombie attacks and zombie waves. It's very addictive, especially when playing with a friend.Some things I wish I could modify in a playthrough is the zombie block damage and prefab spawns. I really like modifying or building off of a prefab home, but as of my last time playing there seems to be no way to prevent zombies spawning from within your base when you do that. I would also like to be able to select an option when creating a new game to severely nerf zombie block damage - I enjoy the challenge of making structurally sound buildings and the idea that just being inside a shack isn't going to save you, but seeing a horde of zombies chew through a concrete building in minutes kind of breaks immersion for me. I'd prefer for this to be selectable when creating a new game to maintain the original system for those who prefer it. It is, of course, possible to turn zombies off altogether, but I do enjoy the tension and challenge they bring to the game and would prefer to leave them on.I love the crafting system and leveling trees - skills all feel very relevant to your everyday problems and it rarely feels like a grind to level them up. Even basic resource gathering is made interesting as you watch the landscape around you change, keep an eye out for zombie ambushes, and manage your limited daylight hours.I've found combat really enjoyable, but am definitely more of a builder than an explorer and prefer to use the environment and my own buildings to give me an advantage during attacks. I also really love how dark it gets at night - you really do have to survive both against the zombies and against the environment in this game.Overall this has been a really enjoyable game. I'm looking forward to see what the developers do with it in the future! As a final note, I would really love to see more NPCs - perhaps a small community that is under threat of collapse, or other survivors that may be hostile or friendly. It would make the trader NPC seem a little less out of place.
siladigihostsart
7 Days To Die Download] [serial Number]
Updated: Mar 20, 2020
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